Patch notes

What changed on the server, newest first.

Position fix

Better positioning while fighting

Your character now stays where it really is during a fight.

November rewards, and a costume that shares the slot

Daily Login Rewards: November

A new calendar, open from the 1st to the 30th. Everyone starts again at day 1.

  • What changedA NEW Costume added to the login rewards!
  • Day 15A pair of Costume Elven Ears.
  • DetailEach month restarts the login rewards calendar.

Costume Elven Ears

Costume middle headgear finally arrives!

Costume Elven Ears
  • The slotThey sit in the middle costume slot. Every costume we had until now takes the top one, so these are the first you can wear together with a costume hat instead of having to choose.
  • No levelThe real Elven Ears ask for level 70. The costume asks for nothing, and fits every job.
  • It is yours, not your character'sAccount bound. You can move it between your own characters through storage, but not trade it, sell it or mail it.

Mission Board: the Majoruros reward

The highest mission on the board, the one for levels 79 to 99, now pays in White Herb.

  • What changedHunting 50 Majoruros gives 20 White Herb instead of the 20 Lemon it used to. Nothing else about the mission moves: the same 50 kills, the same level range, and the same 10,000,000 base and 6,000,000 job experience.
  • The rest of the boardThe other twenty-seven missions keep the reward they had. This is the only one that changes.

Eden set IV: base stats cut back to VIT

The base stat on the level 4 boots is VIT only

Eden Group Boots IV handed out +1 AGI and +1 VIT together, in a single bonus. The AGI is gone. The VIT stays, and so does the recovery.

  • Who it touchesAnyone wearing them. The point comes off the next time you log in.
  • The other threeBoots I, II and III never carried a base stat, only recovery, so nothing changes there.
  • The item windowThe description in game was announcing the AGI, and now says what the boots actually give.

The level 4 uniform swaps STR, INT and DEX for VIT

Eden Group Uniform IV gave +1 STR, +1 INT and +1 DEX together. The three are gone, replaced by +1 VIT. The MDEF, the Max HP and the Max SP are untouched.

  • What the set gives nowBetween the boots and the uniform, the whole level 4 set carries +2 VIT and no other base stat. Eden Group Hat II and Manteau II never had any.
  • UnchangedMDEF +5, Max HP +500 and Max SP +50 stay exactly as they were.

MVP respawn saved after restart

Killing an MVP before a restart no longer gives it back

The server restarts every morning at 05:00. Until now that wiped every MVP timer: one killed at 04:50 was standing again at 05:05. From now on each MVP remembers when it is due, and comes back then.

  • How it worksThe exact respawn time is written down the moment the MVP dies, not when the server shuts down. So it survives a restart, and it survives a crash too.
  • Per spawn pointBosses that appear in several places, like Atroce, keep a separate clock for each one.
  • Starting nowThe clocks start filling as MVPs are killed from today onwards, so the first restart after this still has nothing to remember.

/memo opens up

42 more fields where you can save a return point

Outdoor maps used to block /memo whenever anything boss-like lived there or next door. That included Galions, Toads, Gryphons and Angelings: things you kill on your way past. The rule is now simpler: only an MVP blocks it.

  • Where it still does not workThe fields holding Orc Hero, Orc Lord, Phreeoni, Eddga, Atroce, Hatii, Wounded Morocc or Maya, and the fields right next to them.
  • Also still blockedManuk and Splendide (Hardrock Mammoth, Tendrilion), the Morocc questline fields, and a handful of empty maps.
  • Worth knowingThis only affects saving a new point. Any point you had saved already kept working the whole time, in both directions.

The website, reorganised

Everything you read now hangs off Information

War of Emperium and the Rules moved under Information, where the features, the rankings, the market and these notes already lived. The top bar keeps only what is not reading material.

  • Your links still workThe old addresses redirect to the new ones, so anything already posted in Discord or saved in a bookmark lands where it should.

Rankings: active characters only

The rankings used to list every character ever created, including the ones that never logged in. From now on they show who has been around.

Who appearsWho does not
Anyone who logged in during the last 28 daysAnyone who has not
Anyone holding fame, alwaysCharacters created and never played
  • Fame is the exceptionA character with fame is listed whatever their last login. The Hall of Fame is the game's own and gives out the titles, so the website showing a different one would be worse than showing someone inactive.
  • If you are missingLog in once and you are back on the list. Nothing was deleted and nothing was reset.
  • DetailThe guild ranking is not filtered: it ranks guilds, not characters.

Duels work properly now

The commands that were missing

@duel was the only duel command players were allowed to use. The other four were never granted, so you could start a duel and then do nothing with it.

CommandWhat it does
@invite <name>Invites someone into your duel
@acceptAccepts an invitation you received
@rejectTurns it down
@leaveWalks out of the duel
  • The worst of them@leave. Without it, anyone who entered a duel was stuck in it until they died or it ended on its own.

The Kafra at Eden

  • MarketIt moved from first to third in the menu. Being first got it picked by accident, and what followed was two windows with a single button and a teleport at the end. Now it asks you to confirm, and you can back out.
  • BackThe Back option in the Midgard and Others lists now actually goes back to the main menu. It used to close the conversation, so picking the wrong list meant walking away and talking to her again.

Buying stores on the Market page

  • WebsiteThe Market page now lists buying stores too, with a filter for All, Selling and Buying. A buying stall shows what it wants, what it pays and how much zeny it has left.
  • FixedA buying stall that finished its shopping was deleted along with everything it had bought. Nobody ran into it, but the goods and the zeny would both have been lost. They now come back by mail when the stall closes on its own.

Mailbox

  • CapacityYour mailbox now holds 60 mails instead of 30. Worth knowing if you leave shops standing: every sale and every stall that closes itself arrives by mail.

October rewards, and buying stores that stay

Daily Login Rewards: October

A new calendar, open from the 1st to the 31st. Everyone starts again at day 1.

  • How it worksOne reward a day, 20 in all, on whichever days you like inside the month. The count is per account, and the reward is mailed to the character that claimed it.
  • Worth knowingDay 15 is a Costume Festival Pumpkin Hat, new this month, and day 20 closes the cycle with a Gym Pass. The rest are potions, Elunium, Oridecon, an Old Blue Box and Yggdrasil Seeds.
  • DetailNothing carries over from September, and nothing will carry over from October either: each month replaces the calendar and restarts the count.

Buying stores can be left standing

@autotrade now works with a Buying Store too, the same way it already did for selling: the stall stays standing on its own and you keep playing with that character.

  • The zenyWhat you offered is taken from you when you leave the stall, and held there. That is the point of it: whoever sells to the stall always gets paid, even if you spent everything else in the meantime.
  • Closing it@closeautotrade hands back what the stall bought along with the zeny it did not spend. Make room first: if it does not all fit, nothing is handed over.
  • DetailBuying stores are not listed on the Market page or in @whosell. Those only cover what is for sale.

Elsewhere

  • WebsiteThe Autotraders counter on the status page had been reading zero since shops started staying up on their own. It counts them again, and the three numbers add up as before.

Seven old quests, switched on

Seven quests that came with the server and had never been turned on. All of them are trades: bring the materials, walk away with the piece.

What opened up

QuestWhere it starts
Elven EarsGeffen (127, 49)
Bandit BeardUmbala (126, 129), then three more cities
The King's RewardProntera Castle (80, 170)
Six HatsFour tailors around the Prontera indoors
Yakima's WorkshopGonryun (187, 140)
The Umbalian LanguageProntera (145, 290), then three more
The Thanatos StatuesThanatos Tower, floors 8 to 12
  • RecipesEvery ingredient and every amount is on the Features page, checked against what is actually running.
  • Worth knowingThe King trades a Grand Circlet; his daughter trades an Excalibur, and she asks for an Angel Wing, a Halo and an Emperium.
  • DetailThe statues hand out nothing: they open the way up the tower. And the Umbalian one is not a hat, it is a language you learn.
  • DetailYakima asks for amounts in the hundreds. Bring a cart.

Shops, and getting back into your account

Leave your shop and keep playing

Selling no longer costs you your character. Open your shop, run the command, and it stays standing on its own while you go back to playing with that same character.

CommandWhat it does
@autotrade / @atLeaves your shop standing and gives you your character back
@closeautotrade / @closeatCloses every shop you left and returns whatever did not sell
  • DetailUp to 3 shops at the same time, and only for merchant classes, since it is the Vending skill that lets you open a shop at all.
  • DetailYour earnings arrive by mail as people buy, so you collect them whenever you feel like it.
  • DetailFill the cart and open the shop first: the command needs a shop already open, and it takes the goods with it, so you can refill and leave another one.
  • DetailEverything on sale keeps showing up on the Market page and in @whosell, whether you are around or not.

A ride to the Market

The Kafra teleporter at the Eden Group headquarters has a new first option: Market. It drops you right where the shops are.

  • DetailIt is free. The Market is inside the headquarters, a few steps south of the Kafra, so there is nothing to charge for.
  • DetailThat is the spot to leave your own shop too, so you are not hunting for a corner in Prontera.

Forgot your password

There is now a link on the log-in page that mails you a way back in, so you do not have to ask on Discord.

  • Why your account nameIt asks for your account name, not your e-mail. Here one e-mail can be on several accounts, so the name is the only thing that points at one of them.
  • DetailThe link works once and expires in one hour. Asking for a new one cancels the previous.
  • Check your spamThe mail often lands there. If nothing shows up and your account was made without an e-mail, ask a game master on Discord.

MVP tombs

The tombstone an MVP leaves behind no longer shows the boss standing there as if nothing had happened. Now it shows the boss itself, lying where it fell.

What you will see

BossIts tomb
Most of themThe boss's own corpse, on the ground
The Biolab bosses, Poring V, Incarnation of MorrocA grey stone statue of the boss
  • DetailClicking the tomb still tells you which boss died, who killed it and when, exactly as before.
  • DetailThe ones with a statue are the bosses whose sprite has no fallen pose to show, so they get the next best thing.
  • DownloadThis one needs new files: your launcher picks them up on its own the next time you open it.

New commands

Who is online

See who else is around, without asking in chat.

CommandWhat it does
@whoLists everyone online, with their party and guild
@who <text>Only the ones whose name contains that text
  • DetailIt does not show where anyone is, and game masters who are hidden do not appear at all.

Kill counter

The server counts every monster you kill, so you can ask for any of them whenever you want.

CommandWhat it does
@killcountYour list with its counters, and your total
@killcount add <id or name>Adds a monster to the list
@killcount del <id or name>Drops it from the list, without clearing its counter
@killcount <id or name>Looks one up on its own, without adding it
@killcount reset <id or name>Sets that counter back to zero
@killcount reset allClears every counter of yours
@killcount alertTurns the on-kill notice for your list on or off
@killcount helpThe list of options, in game
  • DetailCounting is always on, so a monster you add today already shows the kills you had before.
  • DetailOnly the killing blow counts, not the rest of the party. Names with spaces work: @killcount Myst Case.