Position fix
Better positioning while fighting
Your character now stays where it really is during a fight.
What changed on the server, newest first.
Your character now stays where it really is during a fight.
A new calendar, open from the 1st to the 30th. Everyone starts again at day 1.
Costume middle headgear finally arrives!

The highest mission on the board, the one for levels 79 to 99, now pays in White Herb.
Eden Group Boots IV handed out +1 AGI and +1 VIT together, in a single bonus. The AGI is gone. The VIT stays, and so does the recovery.
Eden Group Uniform IV gave +1 STR, +1 INT and +1 DEX together. The three are gone, replaced by +1 VIT. The MDEF, the Max HP and the Max SP are untouched.
The server restarts every morning at 05:00. Until now that wiped every MVP timer: one killed at 04:50 was standing again at 05:05. From now on each MVP remembers when it is due, and comes back then.
Outdoor maps used to block /memo whenever anything boss-like lived there or next door. That included Galions, Toads, Gryphons and Angelings: things you kill on your way past. The rule is now simpler: only an MVP blocks it.
War of Emperium and the Rules moved under Information, where the features, the rankings, the market and these notes already lived. The top bar keeps only what is not reading material.
The rankings used to list every character ever created, including the ones that never logged in. From now on they show who has been around.
| Who appears | Who does not |
|---|---|
Anyone who logged in during the last 28 days | Anyone who has not |
Anyone holding fame, always | Characters created and never played |
@duel was the only duel command players were allowed to use. The other four were never granted, so you could start a duel and then do nothing with it.
| Command | What it does |
|---|---|
@invite <name> | Invites someone into your duel |
@accept | Accepts an invitation you received |
@reject | Turns it down |
@leave | Walks out of the duel |
A new calendar, open from the 1st to the 31st. Everyone starts again at day 1.
@autotrade now works with a Buying Store too, the same way it already did for selling: the stall stays standing on its own and you keep playing with that character.
Seven quests that came with the server and had never been turned on. All of them are trades: bring the materials, walk away with the piece.
| Quest | Where it starts |
|---|---|
Elven Ears | Geffen (127, 49) |
Bandit Beard | Umbala (126, 129), then three more cities |
The King's Reward | Prontera Castle (80, 170) |
Six Hats | Four tailors around the Prontera indoors |
Yakima's Workshop | Gonryun (187, 140) |
The Umbalian Language | Prontera (145, 290), then three more |
The Thanatos Statues | Thanatos Tower, floors 8 to 12 |
Selling no longer costs you your character. Open your shop, run the command, and it stays standing on its own while you go back to playing with that same character.
| Command | What it does |
|---|---|
@autotrade / @at | Leaves your shop standing and gives you your character back |
@closeautotrade / @closeat | Closes every shop you left and returns whatever did not sell |
The Kafra teleporter at the Eden Group headquarters has a new first option: Market. It drops you right where the shops are.
There is now a link on the log-in page that mails you a way back in, so you do not have to ask on Discord.
The tombstone an MVP leaves behind no longer shows the boss standing there as if nothing had happened. Now it shows the boss itself, lying where it fell.
| Boss | Its tomb |
|---|---|
Most of them | The boss's own corpse, on the ground |
The Biolab bosses, Poring V, Incarnation of Morroc | A grey stone statue of the boss |
See who else is around, without asking in chat.
| Command | What it does |
|---|---|
@who | Lists everyone online, with their party and guild |
@who <text> | Only the ones whose name contains that text |
The server counts every monster you kill, so you can ask for any of them whenever you want.
| Command | What it does |
|---|---|
@killcount | Your list with its counters, and your total |
@killcount add <id or name> | Adds a monster to the list |
@killcount del <id or name> | Drops it from the list, without clearing its counter |
@killcount <id or name> | Looks one up on its own, without adding it |
@killcount reset <id or name> | Sets that counter back to zero |
@killcount reset all | Clears every counter of yours |
@killcount alert | Turns the on-kill notice for your list on or off |
@killcount help | The list of options, in game |